Monday, November 17, 2014

Monitoring Your GAME Plan


     
There are so many resources that are now available through the use of technology.  I have been searching the internet for ways to help me reach the goals of my GAME plan.  
The first goal that I decided to work on is standard 4.A, advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources (ISTE, 2014).   I discovered a lot of resources on how to keep students safe on the internet.  This site was filled with information on how to keep the students safe.  The website can be found at:http://www.edudemic.com/guides/the-teachers-guide-to-keeping-students-safe-online/

I have also found a video that I can show to the students about the safe, legal and ethical use of digital technology.  I think that this video would be good for them to view, as it is important for them to learn about the ethical use of technology. A lot of students that I have worked with like a variety ways that information is being presented to them.  I really think that this video will be a good learning resource for the students.  It can be found at: https://www.youtube.com/watch?v=Ps5LdzZxi_0

I feel that I have been able to find information that I need to be able to accomplish this goal.  I still plan on doing more research on my goal along with talking to others who have taught this subject to the students.  It is important to me that I am able to communicate to the students how important it is to be safe on the Internet, while citing the sources.  So far I do not feel that I need to modify my action plan, as I feel that it going on well.  I am concerned about how I am going to find the time to teach students about the subject.  There is so much that the students have to learn in a day, that at times it is hard to find time to include other things to teach within a school day.  I’m also concerned on how I should introduce the subject to the students, as I want to be able to to do it in a way that it will be interesting to the student.  When there have been assemblies or speakers in the past about the subject, the students have just tuned them out, as they are bored with just a standard lecture.  My next step for this goal is to find ways to present the information to the students, in a way that is engaging to them and they will be able to understand what is being presented to them.  

The second standard that I chose was 1.C, promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning and creative processes (ISTE, 2014).  This is the goal that I feel is going much easier and smoother.  The reason that I think that is because I was already familiar with some of the collaborative tools from other classes and from just playing around with them.  I found that I really like the idea of a wiki in the classroom.  I have used wiki’s before to work with others for classes that I have taken.  I found them easy to use and I personally think that students will find them easy to use.  
I found a website for teachers who are interesting in using a wiki in the classroom.  It has some information that I believe they will find useful, as I did. I learned some more things about wiki’s that I believe makes them a good choice to use as a collaboration tool.  The link is: 
http://www.educatorstechnology.com/2012/07/teachers-guide-on-use-of-wikis-in.html.  

I have set up a couple of wiki’s that I had to do in other classes.  The links to those wiki’s are: 
http://technologyintheroom.wikispaces.com
http://technologyinsociety.wikispaces.com

I have also set up a quick wiki, that could be used in a literature circle.  The link is: 
http://lit-circle.wikispaces.com/

I really feel that I am really close to completing this goal and do not feel the need to modify it.  I’m actually excited to use wiki’s in the classroom, and I can’t wait to get started using them.  A couple of things that I think could be a problem is convincing the principal that it is a good thing to let the students use a wiki.  There are bans on a lot of the collaboration software, as the schools and district feel that it could lead to problems and could be potentially unsafe.  I will need to come up with a plan to present to the principal to show up how useful a wiki can be in the classroom.  I will begin researching more ways that  wiki is useful in the classroom and begin working on something to that  I will be able to present.  Another problem that could arise, is when will time be found for the students to work on the wiki in class and outside of the classroom.  Like I stated before it is hard to find time for new things when you have to present so much information in a day to the students.  It is also a problem that some of the students do now have their own computer and have to share with their older siblings, who usually get preference since they have papers to write.  I need to be able to find way to ensure that the students will get time in the classroom to work on their wiki’s.

In conclusion, I feel that my GAME plan is coming along nicely and smoothly.  I thought that I would have complications with finding the information that I need, but so far it has been a breeze.  I’m looking forward to completing my GAME plan and then begin another one.  



References:


International Society for Technology in Education (ISTE).  (2014).  ISTE Standards for Teacher Resources.  Retrieved from http://www.iste.org/standards/standards-for-teachers

Monday, November 10, 2014

Carrying Out Your GAME Plan


     In order to enrich my experience in life as an educator, I decided last time that I was going to focus on two standards that the International Society for Technology in Education set forth for teachers.  The first goal that I decided to work on is standard 4.A, advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property and the appropriate documentation of sources (ISTE, 2014).  

     I have determined that I will need some additional resources to be able to complete this goal  I have found a great website called https://owl.english.purdue.edu/owl/resource/560/01/, that helps with the proper citation formats.  This site has information on how to cite with APA and MLA, which is important as both are used in classrooms.  MLA, I have noticed is mostly used in upper elementary, middle school and high schools, while APA is mostly done in the colleges and universities.  This website will be great to refer students back to when they have a questions on how to properly cite the sources that they have found.  

     Another resource that I plan on using is Prezi.  I found a presentation on the site that is about the safe, legal and ethical use of digital information and technology.  The link to site is https://prezi.com/tl5zk8mhybyr/the-safe-legal-and-ethical-use-of-digital-information-and-technology/.  Looking at this presentation, I know that I will be able to use it in the classroom, to present the information to the students.  It will be a different way to present the information to the students, that should also help them to be able to be more engaged in what they are learning.  

     The first step that I have taken to accomplish this goal, is to review the acceptable use policy for the Internet.  By reviewing the policy, I am making sure that what I will be teaching coincides with what the district says is safe and not safe to do on the internet.  Each student is required to sign a copy of the policy and to keep a copy of it.  The students and I have reviewed the policy together to discuss what they understand about it or don’t understand about it.  By reviewing the policy together, I will be able to begin the Prezi presentation to the students, which will help further their knowledge about internet safety.  

     The second standard that I chose was 1.C, promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning and creative processes (ISTE, 2014).  This is the goal that I am most excited about working on, as I am a firm believer in creativity and I have been discovering how much fun it can be to use collaborative tools in the classroom.  

     The first resource that I have decided that I will be needing to accomplish this goal is to use a wiki.  A wiki is a piece of software that will allow the users to create, edit, and link webpages quickly (Cennamo, Ross, & Ertmer, 2009).  There are tons of sites out there that host wiki’s and I think that it would be beneficial to set up a classroom wiki.  The wiki would be used for the students to work together on projects with each other.  I think that the wiki will be a great resource to add to the classroom, and I’m looking forward to using it.  

     The second resource that I would like to use is a Voice thread   I made one in the past for a class that I was taking, I had a lot of fun working on it.  It can be another great collaborative tool for the students to use.  They can make a presentation, then do a recording about that presentation.  It will be a fun way for the students to work together and present a project to the class, plus it will also let the students to be creative as well.  

     I have taken the first step to accomplish this goal by having the students take an interest survey.  The survey will let me know what the students interests are, which will help me incorporate those interests in the classroom.  By having the students’ interests in the classroom, I am hoping to have them more engaged and willing to work together on projects.  It is important to me  that the students are able to work collaboratively on a project, while they are using their talents to make the project creative.  I really feel that this survey will help me understand the students better, and help me help them to be more creative with their work.

     In conclusion, I feel that that GAME plan is coming along nicely.  I still have a long ways to go before I can say that I have accomplished the goal that I have set forth.  I am okay with it taking time to accomplish the goals, as I want to ensure that I have all the tools necessary to help me along with this journey.  This is going to be an interesting journey and at times I anticipate that it can be overwhelming.  

References:

Cennamo, K., Ross, J., & Ertmer, P.  (2009).  Technology Integration for Meaningful Classroom Use.  Mason, Ohio: Cengage Learning

International Society for Technology in Education (ISTE).  (2014).  ISTE Standards for Teacher Resources.  Retrieved from http://www.iste.org/standards/standards-for-teachers

Tuesday, November 4, 2014

Developing a Game Plan

Being confident in what you are teaching is very important.  If you do not have confidence, then knowledge will be wasted (Laureate Education Inc., 2010a).  There are many students and educators that lack confidence in the classroom, and therefore they are not willing to try new things, like using technology in the classroom.  I am fairly confident using technology in the classroom, especially since I use it all of the time in my personal life.  I know that there is always room for improvement, and I know that there are areas, where I lack confidence.  

This week I will be developing a GAME plan to help me strengthen two indicators that are within the National Society for Technology in Eduction. where the national standards are for teachers.  GAME is a series of steps, that educators and students can use to become more self directed with their learning, while using technology in the classroom.  The steps to GAME are setting goals, taking actions, monitoring your goal and evaluating how you accomplished that goal (Laureate Eduction Inc., 2010b).  

As an educator, I know how important it is to facilitate an authentic technology rich learning environment, that will help the students to become self directed learners, who are able to be creative in the classroom, along with learning critical thinking skills.  I will be able to provide the students with that kind of learning experience, by applying behaviors and modeling those behaviors that the International Society for Technology in Education Standards for Teachers have set forth.  I have chosen tow of those standards, that I believe will help me be able to strengthen my confidence in the classroom while using technology.  

The first standard that I will address is 4.A, advocate, model, and teach safe, legal and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.  

Goal: It is my goal to ensure that the students are safe on the internet, while learning how to properly site the information that they are using.  I want to learn more about to teach the students to be safe on the internet, and to be able to teach them how to properly site information.  
Action: In order to achieve this goal, I need to research ways to teach students how to be safe on the Internet.  A good place to start is Edutopia, as I have found an article that has some great information in it on how to teach the students to be safe.  The next action step that I will need to take is to decide if I want to teach the students MLA or APA style of citation.
Monitor: As I gain more knowledge about how to teach the students to be safe on the internet, I anticipate that I will be able to reach the students and give them the skills that they need to navigate the internet safely.  Once I have gained that confidence, I will be able to help the students learn how important it is to cite the source of their information.  I will be able to monitor my progress by how the students are reacting to the lessons on safety and citation.  The students reaction will help me determine if I need to change my plan. 
Evaluate: I plan on evaluating my progress by modeling and applying what I have learned within the classroom.  I hope to have a better understanding on how to teach the students to be safe on the Internet and how to cite their sources correctly.  I will also evaluate my progress on whether or not the students met their goals.  If the goals were not met, then I will be able to determine what I need to do differently to ensure that they meet the goals.  

The second standard that I will address is 1.C  Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes. 

Goal: It is my goal to ensure that the students are able to use collaborative tools within technology.  I want to learn more about the different kinds of collaborative tools that are available, so I will be able to help the students figure out what tool would work best for them on their projects.  
Action: In order to achieve this goal, I will be doing research on wikis, blogs, and Google docs to determine what collaborative tool would work best in the classroom, for the students to use.  
Monitor: As I do the research on the different kinds of collaborative tools, I will begin to gain more confidence on what tool would be the best fit for the classroom.  I anticipate that during my research, I will have more questions and wonderings about what I have found.  I have done some research and I am leaning more towards using a Wiki in the classroom as a collaborative tool.  
Evaluate: I will be able to evaluate my progress by applying wikis in the classroom for the students to use, when they are collaborating on a project together.  I will gauge my understanding on wikis by teaching the students about them.  As the students and I get more confident using a wiki, I can set up an opportunity for the students to work with others from another school on a project.  

In conclusion, I feel that it is very important for teachers to come up with a GAME plan on what they want to the students to learn.  The students can even come up with their own GAME plan to help them succeed with their own learning.  

  
References:

International Society for Technology in Education (ISTE). (2014). ISTE Standards for teachers resources. Retrieved from http://www.iste.org/standards/standards-for-teachers

Laureate Education, Inc. (Producer). (2010a).   Integrating technology across the content areas: Enriching content area learning experiences with technology, part 1. 
 [Video webcast]. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Laureate Education, Inc. (Producer). (2010b/').   Integrating technology across the content areas: Promoting self-directed learning with technology. 
 [Video webcast]. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1